News



Almora Darkosen for iOS is released!

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Hello Almorians!

The iOS version of the game is available. Feel free to download and I hope there will be no major errors. The version has been tested for several days on different devices and no technical issues were reported.

Things that are still to be fixed / added:

  • Cloud save game (currently only available on Android)
  • Game pad support
  • Screen aspect ratio: This is a more complicated thing to do, but I’m working on it. On some 4:3 tablets the screen is strangely stretched, this can be remedied by turning off the “Force full screen” option, then black bars will be added to the screen, but at least it will not be distorted.

Thank you so much to the testers for their help and I hope you had fun playing 🙂

If you have any questions, comments or problems, feel free to contact me. Any comments are appreciated and I will try to fix any problems as soon as possible.

iOS version download link:
Download from App Store

F.A.Q:
https://almoradarkosen.com/faq/faq-en

Discord:
https://discord.gg/J8cDhzh

iOS internal tests just started!

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Hello iOS Almorians!

Internal game tests just started. Dozens of people will be testing the game for some time and if there are no major problems, the official version will be released!

Thank you for your patience and see you soon!

Almora update – v1.0.18

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Hello Almorians!
New version of Almora Darkosen is released.

Download: Almora Darkosen at Google Play

v1.1.18 ( 22.05.2022 )
– Added more portals!
– Improved loading performance +40%
– Improved main performance
– Less Ads for Non-Premium players
– More chests with treasures
– Fixed bugs with GUI
– Improved tutorial
– Fixed some problems with obstacles collision
– Fixed some minor bugs

Now I am working on new game modes and iOS version!

Almora – Future plans & current informations

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Hello Almorians!


There’s a lot of information that I want to share with you. Recently, I’ve been going through an intense period in my life because I’ve moved my house and many things have accumulated at the same time. However, this doesn’t mean that nothing is happening about the Almora project and its plans.

I’ll try to briefly describe the further action plan in points.

iOS (April – internal tests / May – official release)

I’m at the stage of setting up a test version in the Apple Store. A lot of testers have contacted me, thanks to which I will be able to test the whole game and all its aspects.

This will be my debut for the Apple Store, I have never put a game there before, so the release of the game on iOS stretches over time. Unfortunately, Apple for developers is not a friendly environment…

Internal testing was due to start in early April this year, but there was a slight delay and testing should start in late April. However, in May, I plan the official launch of Almora for iOS in the Apple Store.

New game modes (scheduled date June 2022)

This is a topic that will be rolled out right after the iOS release. New modes will give hardcore gamers the opportunity to complete the game again in the new mode. The game modes will differ in terms of limitations and difficulty levels, more information is available in this news:
https://almoradarkosen.com/2021/11/12/additional-game-modes/

Character professions (planned date July / August 2022)

In fact, this is a topic that I haven’t mentioned anything aloud, but I’m still working on. Character professions will be added to Almora, there will be some free ones and some for Premium Account holders. Professions will be unlocked after reaching a certain level in the game and you will be able to choose which profession you want to play, e.g. Barbarian, Traveler, Thief etc. Each profession will have additional passive skills.

More information on this will be available in June 2022.

Game expansion (planned date no earlier than 2023)

As I mentioned in the previous news, due to the great interest in the game, I decided to create an add-on to Almora, i.e. an extension to the basic game.

This is the biggest and most difficult task because it involves a huge amount of time, reflection and testing. At the moment, a scenario for the further fate of the island of Almora is being prepared and the only thing I can say at this stage is that it promises to be a really interesting gameplay.

Facebook

Unfortunately, my Facebook account was blocked because I was a victim of fraud and my login details were stolen. I’m also trying to recover them at the moment and it’s not easy. Most likely, I won’t be able to get my account back because Facebook totally ignores users and has a terrible support center, which is basically the lack of one, but the case went to the police and I hope something gets better.

I will probably end up creating a new account and creating a new Almora facebook website (I wish I had the whole story there…), but I will do my best to prevent that from happening. In addition, I also plan to launch a website on Twitter and launch a YouTube channel.

YouTube (Almora Vlog)?

I would like to remind you that I have a YouTube channel:

YouTube Channel


The channel on which I mainly ran live broadcasts of games (also Almora) and other content, not only in the form of streams.

It’s time to clean up the channel and I am thinking of creating a special series that would be a video blog about the creation / modernization of the Almora Darkosen project.

If you think it’s a good idea, I encourage you to subscribe to the channel and write in a comment if you want me to put such videos from Almora on the channel 🙂

The channel is in Polish, but the movies will also have subtitles.

At the end of this news

As you can see, there is a lot of work to do, and I’m still working on the game alone. Thanks to the moderator (@dontworryseba) and the rest of the Discord users for all help in running the channel and helping other players. Without you, it would be a lot harder for me. I’ll try to write back to everyone and help as much as I can, but a day has only 24 hours, of which I have to work 8 hours and another 8 hours to sleep 🙂

In conclusion, I wish everyone a happy, peaceful and, above all, healthy Easter! Looking forward to hear from you soon 🙂

Your Dedicated Game Dev
Grzegorz Borkowski

Google Cloud Save + informations

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Dear Almorians!

I am pleased to announce that Google Cloud Save is now available in the latest version of the game. I would like to remind you that CloudSave is used to transfer the game to another device or restore the game after uninstalling the application.

Download from Google Play

When you are logged in to Google Services: CloudSave is overwritten automatically during the game or when you click “Save Game”.

What’s next?

I am currently working on the iOS version. I’m almost finished and if there aren’t any major problems, it should officially be released at the end of January ’22.

This will be my first iOS game, so I hope it will be fine 🙂

In the meantime, I’m finishing my plan for new game modes, and it will remain to translate everything into 12 languages (currently)

Link to the description of the new modes: ADDITIONAL GAME MODES

P.S. A scenario for the additional part of the game is already being prepared 😉

Additional GAME MODES

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Here you can find more informations about additional game modes:

Updated: 13.01.2022

Work in progress…
AFTER FINISH THE GAME DON’T UNINSTALL IT!

YOU CAN USE GOOGLE CLOUD SAVE TO KEEP GAME DATA

New game modes will be available soon. I am working on it now:

SIMPLIFIED ( for Almorian boys… )

Always available

Death takes nothing
Prices lower 20%
Monsters -20% Power
Monsters -20% Health

Monster poison or fire resistance 30%

Awards:

Unlocks game mode “MARKED BY DARKOSEN”
You start the game with 1 Plain Key
You start the game with an additional 1 skill point

REGULAR ( current )

Always available

Death takes 10% of gold
Death takes 10% of experience
Monster poison or fire resistance 50%

Awards:

Unlocks game mode “MARKED BY DARKOSEN”
You start the game with 2 Plain Keys
You start the game with an additional 2 skill points
You start the game with an additional 3 stats points

MARKED BY DARKOSEN

Unlocked after finishing the game in “REGULAR” or “SIMPLIFIED” mode

Death takes 15% of gold
Death takes 15% of experience
Decreased mercenary duty time by 50%
Monsters +20% Power
Monsters +20% Health
Prices higher by 20%
Health and Power regeneration time -15%
Monster poison or fire resistance 70%

Awards:

Unlocks game mode “POSSESSED BY NIGHTMARES”
You start the game with 2 Plain Keys and 3 Almora Tokens
You start the game with an additional 4 skill points
You start the game with an additional 5 stats points

POSSESSED BY NIGHTMARES

Unlocked after finishing the game in “MARKED BY DARKOSEN” mode

Death takes 20% of gold
Death takes 20% of experience
No Mercenaries
Monsters +50% Power
Monsters +50% Health
Prices higher by 50%
Health and Power regeneration time -30%
Amount of Healing and Power Orbs (after monsters die) -50%
Monster poison or fire resistance 80%

Awards:

Unlocks game mode “DAMNED”
You start the game with 3 Plain Keys and 5 Almora Tokens
You start the game with an additional 8 skill points
You start the game with an additional 5 stat points

DAMNED

Unlocked after finishing the game in “POSSESSED BY NIGHTMARES” mode

Death takes 25% of gold
Death takes 25% of experience
No Mercenaries
Monsters +100% Power
Monsters +100% Health
Prices higher by 100%
Health and Power regeneration time -50%
No Healing and Power Orbs (after monsters die)
Double the time of being poisoned / set on fire
Traps damage +50%
Monster poison or fire resistance 90%

Awards:

Unlocks game mode “MORTAL”
You start the game with 3 Plain Keys and 5 Almora Tokens
You start the game with an additional 8 skill points
You start the game with an additional Battle and Defensive Essence +1000 / +500
You start the game with an additional 8 stat points

MORTAL

Unlocked after finishing the game in “DAMNED” mode or with Premium Account

No changes

Death ends the game
Awards:

Dare to finish and find it out yourself…

IMPOSSIBLE MORTAL

Unlocked after finishing the game in “MORTAL” mode or with Premium Account

No Mercenaries
Monsters +100% Power
Monsters +100% Health
Prices higher by 100%
Health and Power regeneration time -50%
No Healing and Power Orbs (after monsters die)
Double the time of being poisoned / set on fire
Traps damage +50%
Monster poison or fire resistance 90%

Death ends the game

Awards:

Dare to finish and find it out yourself…
You are freak of Almora!